Game connectivity and adaptive dynamics in many-action games
Tom Johnston, Michael Savery, Alex Scott, Bassel Tarbush

TL;DR
This paper investigates the connectivity properties of many-action games, showing that as the number of players increases, most such games remain connected, facilitating equilibrium convergence through adaptive dynamics.
Contribution
The study extends previous work by analyzing the large-action regime, revealing that most many-player games are connected despite the increased number of actions, using new probabilistic and combinatorial methods.
Findings
Most large-action games are connected as the number of players grows.
A small but positive fraction of many-action games are not connected.
Almost all games with many players are connected, ensuring equilibrium convergence.
Abstract
We study the typical structure of games in terms of their connectivity properties. A game is said to be `connected' if it has a pure Nash equilibrium and the property that there is a best-response path from every action profile which is not a pure Nash equilibrium to every pure Nash equilibrium, and it is generic if it has no indifferences. In previous work we showed that, among all -player -action generic games that admit a pure Nash equilibrium, the fraction that are connected tends to as gets sufficiently large relative to . The present paper considers the large- regime, which behaves differently: we show that the connected fraction tends to as gets large, where . In other words, a constant fraction of many-action games are not connected. However, is small and tends to rapidly with , so as increases all but a…
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Taxonomy
TopicsGame Theory and Applications · Evolutionary Game Theory and Cooperation · Complex Network Analysis Techniques
