Cybersecurity AI: A Game-Theoretic AI for Guiding Attack and Defense
V\'ictor Mayoral-Vilches, Mar\'ia Sanz-G\'omez, Francesco Balassone, Stefan Rass, Lidia Salas-Espejo, Benjamin Jablonski, Luis Javier Navarrete-Lozano, Maite del Mundo de Torres, Crist\'obal R. J. Veas Chavez

TL;DR
This paper introduces G-CTR, a game-theoretic guidance layer for cybersecurity AI that enhances strategic reasoning, improves efficiency, and outperforms baseline methods in attack and defense scenarios.
Contribution
The paper presents G-CTR, a novel game-theoretic framework that guides cybersecurity AI agents, significantly improving their strategic capabilities and efficiency over existing approaches.
Findings
G-CTR matches 70-90% of expert graph structures
Achieves 60-245x faster and 140x cheaper analysis
Doubles success rate and reduces variance in cyber exercises
Abstract
AI-driven penetration testing now executes thousands of actions per hour but still lacks the strategic intuition humans apply in competitive security. To build cybersecurity superintelligence --Cybersecurity AI exceeding best human capability-such strategic intuition must be embedded into agentic reasoning processes. We present Generative Cut-the-Rope (G-CTR), a game-theoretic guidance layer that extracts attack graphs from agent's context, computes Nash equilibria with effort-aware scoring, and feeds a concise digest back into the LLM loop \emph{guiding} the agent's actions. Across five real-world exercises, G-CTR matches 70--90% of expert graph structure while running 60--245x faster and over 140x cheaper than manual analysis. In a 44-run cyber-range, adding the digest lifts success from 20.0% to 42.9%, cuts cost-per-success by 2.7x, and reduces behavioral variance by 5.2x. In…
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Taxonomy
TopicsInformation and Cyber Security · Adversarial Robustness in Machine Learning · Network Security and Intrusion Detection
