Higher-Order Adversarial Patches for Real-Time Object Detectors
Jens Bayer, Stefan Becker, David M\"unch, Michael Arens, J\"urgen Beyerer

TL;DR
This paper explores higher-order adversarial patches against real-time object detectors, demonstrating their superior generalization and the limitations of adversarial training in defending against such attacks.
Contribution
It introduces higher-order adversarial patches for object detectors and shows their effectiveness and the challenges in defending against them through adversarial training.
Findings
Higher-order patches improve attack transferability
Adversarial training alone is insufficient for robustness
Higher-order patches generalize better than lower-order ones
Abstract
Higher-order adversarial attacks can directly be considered the result of a cat-and-mouse game -- an elaborate action involving constant pursuit, near captures, and repeated escapes. This idiom describes the enduring circular training of adversarial attack patterns and adversarial training the best. The following work investigates the impact of higher-order adversarial attacks on object detectors by successively training attack patterns and hardening object detectors with adversarial training. The YOLOv10 object detector is chosen as a representative, and adversarial patches are used in an evasion attack manner. Our results indicate that higher-order adversarial patches are not only affecting the object detector directly trained on but rather provide a stronger generalization capacity compared to lower-order adversarial patches. Moreover, the results highlight that solely adversarial…
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Taxonomy
TopicsAdversarial Robustness in Machine Learning · Advanced Neural Network Applications · Explainable Artificial Intelligence (XAI)
