From Stories to Cities to Games: A Qualitative Evaluation of Behaviour Planning
Mustafa F. Abdelwahed, Joan Espasa, Alice Toniolo, Ian P. Gent

TL;DR
This paper evaluates behaviour planning, a novel approach that explicitly incorporates diversity into planning, across three real-world domains: storytelling, urban planning, and game evaluation.
Contribution
It introduces behaviour planning as an extension of diverse planning methods and demonstrates its effectiveness through three practical case studies.
Findings
Effective in generating diverse plans in storytelling
Applicable to urban planning scenarios
Useful for evaluating game designs
Abstract
The primary objective of a diverse planning approach is to generate a set of plans that are distinct from one another. Such an approach is applied in a variety of real-world domains, including risk management, automated stream data analysis, and malware detection. More recently, a novel diverse planning paradigm, referred to as behaviour planning, has been proposed. This approach extends earlier methods by explicitly incorporating a diversity model into the planning process and supporting multiple planning categories. In this paper, we demonstrate the usefulness of behaviour planning in real-world settings by presenting three case studies. The first case study focuses on storytelling, the second addresses urban planning, and the third examines game evaluation.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAI-based Problem Solving and Planning · Artificial Intelligence in Games · Data Visualization and Analytics
