Gradient-based Optimisation of Modulation Effects
Alistair Carson, Alec Wright, Stefan Bilbao

TL;DR
This paper introduces a differentiable digital signal processing framework for emulating guitar modulation effects like flangers, chorus, and phasers, achieving zero-latency inference and perceptually similar sound to analog units.
Contribution
It presents a novel gradient-based optimization method for modeling modulation effects with zero latency and addresses challenges in training delay and feedback parameters.
Findings
Sound output can be perceptually indistinguishable from analog units.
Low-frequency loss weighting helps avoid local minima during training.
Challenges remain for effects with long delays and feedback.
Abstract
Modulation effects such as phasers, flangers and chorus effects are heavily used in conjunction with the electric guitar. Machine learning based emulation of analog modulation units has been investigated in recent years, but most methods have either been limited to one class of effect or suffer from a high computational cost or latency compared to canonical digital implementations. Here, we build on previous work and present a framework for modelling flanger, chorus and phaser effects based on differentiable digital signal processing. The model is trained in the time-frequency domain, but at inference operates in the time-domain, requiring zero latency. We investigate the challenges associated with gradient-based optimisation of such effects, and show that low-frequency weighting of loss functions avoids convergence to local minima when learning delay times. We show that when trained…
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