AI Agents as Policymakers in Simulated Epidemics
Goshi Aoki, Navid Ghaffarzadegan

TL;DR
This paper demonstrates that generative AI agents, embedded in simulated epidemic environments and guided by minimal domain knowledge, can model human-like policy decision-making and improve epidemic management strategies.
Contribution
The study introduces a generative AI agent framework for simulating policy decisions in epidemics, highlighting the impact of minimal domain knowledge on decision quality and stability.
Findings
AI agents exhibit human-like reactive epidemic policies
Providing system-level knowledge improves decision stability
Agents can serve as models for studying social decision-making
Abstract
AI agents are increasingly deployed as quasi-autonomous systems for specialized tasks, yet their potential as computational models of decision-making remains underexplored. We develop a generative AI agent to study repetitive policy decisions during an epidemic, embedding the agent, prompted to act as a city mayor, within a simulated SEIR environment. Each week, the agent receives updated epidemiological information, evaluates the evolving situation, and sets business restriction levels. The agent is equipped with a dynamic memory that weights past events by recency and is evaluated in both single- and ensemble-agent settings across environments of varying complexity. Across scenarios, the agent exhibits human-like reactive behavior, tightening restrictions in response to rising cases and relaxing them as risk declines. Crucially, providing the agent with brief systems-level knowledge…
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Taxonomy
TopicsCOVID-19 epidemiological studies · Language and cultural evolution · Opinion Dynamics and Social Influence
