Integrated strong reciprocity enables productive punishment and protective defection
Tatsuya Sasaki, Satochi Uchida

TL;DR
This paper introduces an evolutionary game model called integrated strong reciprocity (ISR) that combines reciprocity and costly punishment, showing it can promote cooperation and collective welfare in large groups.
Contribution
It presents a novel model demonstrating how integrated strong reciprocity stabilizes cooperation and makes punishment productive, even with the presence of defectors.
Findings
ISR admits a stable mixed equilibrium of ISR and unconditional defection.
Costly punishment can increase collective welfare above no-punishment scenarios.
Unconditional defectors persist as shields, preventing invasion by unconditional cooperation.
Abstract
Cooperation in large groups and one-shot interactions is often hindered by freeloading. Punishment can enforce cooperation, but it is usually regarded as wasteful because the costs of punishing offset its benefits. Here, we analyze an evolutionary game model that integrates upstream and downstream reciprocity with costly punishment: integrated strong reciprocity (ISR). We demonstrate that ISR admits a stable mixed equilibrium of ISR and unconditional defection (ALLD), and that costly punishment can become productive: When sufficiently efficient, it raises collective welfare above the no-punishment baseline. ALLD players persist as evolutionary shields, preventing invasion by unconditional cooperation (ALLC) or alternative conditional strategies (e.g., antisocial punishment). At the same time, the mixed equilibrium of ISR and ALLD remains robust under modest complexity costs that…
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Taxonomy
TopicsEvolutionary Game Theory and Cooperation · Game Theory and Applications · Experimental Behavioral Economics Studies
