AR Object Layout Method Using Miniature Room Generated from Depth Data
Keiichi Ihara, Ikkaku Kawaguchi

TL;DR
This paper introduces a novel AR layout method utilizing a miniature room generated from depth data, enabling easier placement and scaling of virtual objects, reducing user workload.
Contribution
It adapts the World-in-Miniature technique for AR, allowing real-time room miniatures to facilitate virtual object manipulation and improve user experience.
Findings
Significantly reduced workload in physical and temporal demand.
No significant difference in total manipulation time.
Supports arbitrary positioning and scaling of virtual objects.
Abstract
In augmented reality (AR), users can place virtual objects anywhere in a real-world room, called AR layout. Although several object manipulation techniques have been proposed in AR, it is difficult to use them for AR layout owing to the difficulty in freely changing the position and size of virtual objects. In this study, we make the World-in-Miniature (WIM) technique available in AR to support AR layout. The WIM technique is a manipulation technique that uses miniatures, which has been proposed as a manipulation technique for virtual reality (VR). Our system uses the AR device's depth sensors to acquire a mesh of the room in real-time to create and update a miniature of a room in real-time. In our system, users can use miniature objects to move virtual objects to arbitrary positions and scale them to arbitrary sizes. In addition, because the miniature object can be manipulated instead…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAugmented Reality Applications · Interactive and Immersive Displays · Spatial Cognition and Navigation
