Making Infeasible Tasks Feasible: Planning to Reconfigure Disconnected 3D Environments with Movable Objects
Samarth Kalluraya, Yiannis Kantaros

TL;DR
This paper introduces BRiDGE, a sampling-based planner that enables robots to reconfigure disconnected 3D environments by moving objects, making previously infeasible navigation tasks achievable.
Contribution
The paper presents BRiDGE, a novel planner for 3D environments that handles object reconfiguration to connect disconnected areas, extending NAMO techniques to 3D settings.
Findings
BRiDGE is probabilistically complete.
Non-uniform sampling accelerates planning.
Extensive experiments validate effectiveness.
Abstract
Several planners have been developed to compute dynamically feasible, collision-free robot paths from an initial to a goal configuration. A key assumption in these works is that the goal region is reachable; an assumption that often fails in practice when environments are disconnected. Motivated by this limitation, we consider known 3D environments comprising objects, also called blocks, that form distinct navigable support surfaces (planes), and that are either non-movable (e.g., tables) or movable (e.g., boxes). These surfaces may be mutually disconnected due to height differences, holes, or lateral separations. Our focus is on tasks where the robot must reach a goal region residing on an elevated plane that is unreachable. Rather than declaring such tasks infeasible, an effective strategy is to enable the robot to interact with the environment, rearranging movable objects to create…
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Taxonomy
TopicsRobotic Path Planning Algorithms · Modular Robots and Swarm Intelligence · AI-based Problem Solving and Planning
