Evolving Personalities in Chaos: An LLM-Augmented Framework for Character Discovery in the Iterated Prisoners Dilemma under Environmental Stress
Oguzhan Yildirim

TL;DR
This paper introduces a new framework combining environmental stressors and LLM-based profiling to evolve and interpret resilient strategies in the Iterated Prisoners Dilemma, enhancing realism and interpretability.
Contribution
It presents a novel approach integrating stochastic environmental perturbations with LLMs to produce and interpret diverse, resilient strategies in evolutionary game theory.
Findings
Strategies evolved under chaos are more resilient.
LLMs can classify behavioral phenotypes effectively.
Genetic strategies remain opaque to manual inspection.
Abstract
Standard simulations of the Iterated Prisoners Dilemma (IPD) operate in deterministic, noise-free environments, producing strategies that may be theoretically optimal but fragile when confronted with real-world uncertainty. This paper addresses two critical gaps in evolutionary game theory research: (1) the absence of realistic environmental stressors during strategy evolution, and (2) the Interpretability Gap, where evolved genetic strategies remain opaque binary sequences devoid of semantic meaning. We introduce a novel framework combining stochastic environmental perturbations (God Mode) with Large Language Model (LLM)-based behavioral profiling to transform evolved genotypes into interpretable character archetypes. Our experiments demonstrate that strategies evolved under chaotic conditions exhibit superior resilience and present distinct behavioral phenotypes, ranging from Ruthless…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsLanguage and cultural evolution · Evolutionary Game Theory and Cooperation · Artificial Intelligence in Games
