Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputs
Peizhuo Li, Sebastian Starke, Yuting Ye, Olga Sorkine-Hornung

TL;DR
This paper introduces a novel method for synthesizing ballroom dancing motions using three-point trajectory inputs from VR devices, employing a neural network to predict full-body dance movements efficiently and robustly.
Contribution
It presents a new approach that simplifies dance motion synthesis by using sparse three-point trajectories and a deterministic neural network, reducing data requirements and overfitting.
Findings
Effective three-point trajectory as a dance descriptor
Robust generalization to diverse datasets like LaFAN
Efficient prediction of full-body motions from sparse inputs
Abstract
Ballroom dancing is a structured yet expressive motion category. Its highly diverse movement and complex interactions between leader and follower dancers make the understanding and synthesis challenging. We demonstrate that the three-point trajectory available from a virtual reality (VR) device can effectively serve as a dancer's motion descriptor, simplifying the modeling and synthesis of interplay between dancers' full-body motions down to sparse trajectories. Thanks to the low dimensionality, we can employ an efficient MLP network to predict the follower's three-point trajectory directly from the leader's three-point input for certain types of ballroom dancing, addressing the challenge of modeling high-dimensional full-body interaction. It also prevents our method from overfitting thanks to its compact yet explicit representation. By leveraging the inherent structure of the movements…
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Taxonomy
TopicsHuman Motion and Animation · 3D Shape Modeling and Analysis · Human Pose and Action Recognition
