UnrealPose: Leveraging Game Engine Kinematics for Large-Scale Synthetic Human Pose Data
Joshua Kawaguchi, Saad Manzur, Emily Gao Wang, Maitreyi Sinha, Bryan Vela, Yunxi Wang, Brandon Vela, Wayne B. Hayes

TL;DR
UnrealPose-Gen is a pipeline using Unreal Engine 5 to generate large-scale, high-quality synthetic human pose data with detailed annotations, aiding research in pose estimation and related tasks.
Contribution
We introduce UnrealPose-Gen, a novel Unreal Engine 5 pipeline for creating large-scale, annotated synthetic human pose datasets with diverse scenes and camera viewpoints.
Findings
High-quality synthetic data improves pose estimation tasks
UnrealPose-1M dataset covers diverse actions and viewpoints
Pipeline enables customizable generation of human pose data
Abstract
Diverse, accurately labeled 3D human pose data is expensive and studio-bound, while in-the-wild datasets lack known ground truth. We introduce UnrealPose-Gen, an Unreal Engine 5 pipeline built on Movie Render Queue for high-quality offline rendering. Our generated frames include: (i) 3D joints in world and camera coordinates, (ii) 2D projections and COCO-style keypoints with occlusion and joint-visibility flags, (iii) person bounding boxes, and (iv) camera intrinsics and extrinsics. We use UnrealPose-Gen to present UnrealPose-1M, an approximately one million frame corpus comprising eight sequences: five scripted "coherent" sequences spanning five scenes, approximately 40 actions, and five subjects; and three randomized sequences across three scenes, approximately 100 actions, and five subjects, all captured from diverse camera trajectories for broad viewpoint coverage. As a fidelity…
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Taxonomy
TopicsHuman Pose and Action Recognition · Robot Manipulation and Learning · Human Motion and Animation
