RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization
Wei-Tse Cheng, Yen-Jen Chiou, Yuan-Fu Yang

TL;DR
RGS-SLAM introduces a one-shot dense initialization method for Gaussian-splatting SLAM that improves stability, speed, and accuracy in complex scenes, outperforming existing systems.
Contribution
It proposes a training-free, one-shot triangulation initialization for Gaussian-splatting SLAM, enhancing robustness and efficiency over traditional residual-driven methods.
Findings
Achieves 20% faster convergence in mapping.
Provides higher rendering fidelity in cluttered scenes.
Maintains real-time performance at 925 FPS.
Abstract
We introduce RGS-SLAM, a robust Gaussian-splatting SLAM framework that replaces the residual-driven densification stage of GS-SLAM with a training-free correspondence-to-Gaussian initialization. Instead of progressively adding Gaussians as residuals reveal missing geometry, RGS-SLAM performs a one-shot triangulation of dense multi-view correspondences derived from DINOv3 descriptors refined through a confidence-aware inlier classifier, generating a well-distributed and structure-aware Gaussian seed prior to optimization. This initialization stabilizes early mapping and accelerates convergence by roughly 20\%, yielding higher rendering fidelity in texture-rich and cluttered scenes while remaining fully compatible with existing GS-SLAM pipelines. Evaluated on the TUM RGB-D and Replica datasets, RGS-SLAM achieves competitive or superior localization and reconstruction accuracy compared…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Image and Video Retrieval Techniques · 3D Surveying and Cultural Heritage
