Effects of Limited Field of View on Musical Collaboration Experience with Avatars in Extended Reality
Suibi Che-Chuan Weng, Torin Hopkins, Shih-Yu Ma, Amy Banic, Ellen Yi-Luen Do

TL;DR
This study examines how limited field of view in extended reality affects musical collaboration, highlighting the importance of visual cues and exploring solutions like notification systems to mitigate FOV limitations.
Contribution
The paper introduces a comparative study of FOV effects on musical collaboration in XR, proposing notification systems to improve interaction under limited FOV conditions.
Findings
Limited FOV reduces co-presence and gesture recognition.
Notification systems like Mini Musicians improve reaction time.
HoloJam enhances overall collaboration experience.
Abstract
During musical collaboration, visual cues are essential for communication between musicians. Extended Reality (XR) applications, often used with head-mounted displays like Augmented Reality (AR) glasses, can limit the field of view (FOV) of players. We conducted a study to investigate the effects of limited FOV on co-presence, gesture recognition, overall enjoyment, and reaction time. Initially, we observed experienced musicians collaborating informally with and without visual occlusion, noting that collaboration suffered with limited FOV. We then conducted a within-subjects study with 19 participants, comparing an unrestricted FOV holographic setup called HoloJam to Nreal AR glasses with a 52 limited FOV. In the AR setup, we tested two conditions: standard AR with a 52 FOV and a modified AR notification system called Mini Musicians. Results showed that HoloJam…
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Taxonomy
TopicsMusic Technology and Sound Studies · Virtual Reality Applications and Impacts · Augmented Reality Applications
