Quantum King-Ring Domination in Chess: A QAOA Approach
Gerhard Stenzel, Michael K\"olle, Tobias Rohe, Julian Hager, Leo S\"unkel, Maximilian Zorn, Claudia Linnhoff-Popien

TL;DR
This paper introduces a structured chess-based benchmark called Quantum King-Ring Domination (QKRD) for evaluating QAOA algorithms, revealing advantages of problem-specific techniques over random instances.
Contribution
The paper presents QKRD, a novel structured benchmark derived from chess, enabling meaningful evaluation of QAOA with insights into constraint-preserving mixers and optimization strategies.
Findings
Constraint-preserving mixers converge faster than standard mixers.
Warm-start strategies significantly reduce convergence steps and improve energy.
QAOA outperforms greedy heuristics and random selection in structured chess instances.
Abstract
The Quantum Approximate Optimization Algorithm (QAOA) is extensively benchmarked on synthetic random instances such as MaxCut, TSP, and SAT problems, but these lack semantic structure and human interpretability, offering limited insight into performance on real-world problems with meaningful constraints. We introduce Quantum King-Ring Domination (QKRD), a NISQ-scale benchmark derived from chess tactical positions that provides 5,000 structured instances with one-hot constraints, spatial locality, and 10--40 qubit scale. The benchmark pairs human-interpretable coverage metrics with intrinsic validation against classical heuristics, enabling algorithmic conclusions without external oracles. Using QKRD, we systematically evaluate QAOA design choices and find that constraint-preserving mixers (XY, domain-wall) converge approximately 13 steps faster than standard mixers (p<10^{-7},…
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Taxonomy
TopicsQuantum Computing Algorithms and Architecture · Artificial Intelligence in Games · Advanced Bandit Algorithms Research
