Quantitative Rule-Based Strategy modeling in Classic Indian Rummy: A Metric Optimization Approach
Purushottam Saha, Avirup Chakraborty, Sourish Sarkar, Subhamoy Maitra, Diganta Mukherjee, Tridib Mukherjee

TL;DR
This paper introduces a novel hand-evaluation metric called MinDist for strategic decision-making in Indian Rummy, improving win rates through a computationally efficient, rule-based approach that models opponent behavior and uses statistical evaluation.
Contribution
It presents a new MinDist metric for hand evaluation, along with an efficient algorithm for real-time calculation and opponent modeling within a strategic framework for Indian Rummy.
Findings
MinDist-based agents outperform traditional heuristics in win rates.
The algorithm efficiently computes the metric during gameplay.
Statistical tests confirm the significance of performance improvements.
Abstract
The 13-card variant of Classic Indian Rummy is a sequential game of incomplete information that requires probabilistic reasoning and combinatorial decision-making. This paper proposes a rule-based framework for strategic play, driven by a new hand-evaluation metric termed MinDist. The metric modifies the MinScore metric by quantifying the edit distance between a hand and the nearest valid configuration, thereby capturing structural proximity to completion. We design a computationally efficient algorithm derived from the MinScore algorithm, leveraging dynamic pruning and pattern caching to exactly calculate this metric during play. Opponent hand-modeling is also incorporated within a two-player zero-sum simulation framework, and the resulting strategies are evaluated using statistical hypothesis testing. Empirical results show significant improvement in win rates for MinDist-based agents…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Game Theory and Applications · Reinforcement Learning in Robotics
