Let It Flow: Agentic Crafting on Rock and Roll, Building the ROME Model within an Open Agentic Learning Ecosystem
Weixun Wang, XiaoXiao Xu, Wanhe An, Fangwen Dai, Wei Gao, Yancheng He, Ju Huang, Qiang Ji, Hanqi Jin, Xiaoyang Li, Yang Li, Zhongwen Li, Shirong Lin, Jiashun Liu, Zenan Liu, Tao Luo, Dilxat Muhtar, Yuanbin Qu, Jiaqiang Shi, Qinghui Sun, Yingshui Tan, Hao Tang, Runze Wang

TL;DR
This paper introduces the ROME model and the Agentic Learning Ecosystem (ALE), a comprehensive open-source framework for developing and optimizing agentic large language models capable of complex, multi-turn real-world interactions.
Contribution
The paper presents ALE, a new end-to-end ecosystem for agentic model development, and introduces ROME, a novel agent trained with a new policy optimization algorithm for improved long-horizon performance.
Findings
ROME outperforms existing benchmarks like SWE-bench Verified.
ALE streamlines agent development with its modular components.
IPA improves training stability over long interaction sequences.
Abstract
Agentic crafting requires LLMs to operate in real-world environments over multiple turns by taking actions, observing outcomes, and iteratively refining artifacts. Despite its importance, the open-source community lacks a principled, end-to-end ecosystem to streamline agent development. We introduce the Agentic Learning Ecosystem (ALE), a foundational infrastructure that optimizes the production pipeline for agentic model. ALE consists of three components: ROLL, a post-training framework for weight optimization; ROCK, a sandbox environment manager for trajectory generation; and iFlow CLI, an agent framework for efficient context engineering. We release ROME, an open-source agent grounded by ALE and trained on over one million trajectories. Our approach includes data composition protocols for synthesizing complex behaviors and a novel policy optimization algorithm, Interaction-Perceptive…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · Multimodal Machine Learning Applications · Artificial Intelligence in Games
