Network Traffic Analysis with Process Mining: The UPSIDE Case Study
Francesco Vitale, Paolo Palmiero, Massimiliano Rak, Nicola Mazzocca

TL;DR
This paper introduces a process mining approach to analyze gaming network traffic, enabling the characterization, modeling, and classification of network states to identify different video games with high interpretability and accuracy.
Contribution
It presents a novel process mining-based method for analyzing gaming network traffic, including state characterization, Petri net encoding, and game classification.
Findings
Effective modeling of gaming network behavior using Petri nets.
High classification accuracy in distinguishing between Clash Royale and Rocket League.
Interpretability of network states through process mining techniques.
Abstract
Online gaming is a popular activity involving the adoption of complex systems and network infrastructures. The relevance of gaming, which generates large amounts of market revenue, drove research in modeling network devices' behavior to evaluate bandwidth consumption, predict and sustain high loads, and detect malicious activity. In this context, process mining appears promising due to its ability to combine data-driven analyses with model-based insights. In this paper, we propose a process mining-based method that analyzes gaming network traffic, allowing: unsupervised characterization of different states from gaming network data; encoding such states through process mining into interpretable Petri nets; and classification of gaming network traffic data to identify different video games being played. We apply the method to the UPSIDE case study, involving gaming network data of several…
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Taxonomy
TopicsInternet Traffic Analysis and Secure E-voting · Network Security and Intrusion Detection · Network Traffic and Congestion Control
