Verifying Asynchronous Hyperproperties in Reactive Systems
Raven Beutner, Bernd Finkbeiner

TL;DR
This paper introduces a game-based model-checking approach for verifying asynchronous hyperproperties in reactive systems, enabling analysis of complex temporal trace relations previously hard to verify.
Contribution
It proposes a novel game-based method for verifying arbitrary $orall^*orall^*orall^*$ A-HLTL formulas, extending model-checking capabilities to asynchronous hyperproperties.
Findings
Game-based verification effectively handles arbitrary A-HLTL formulas.
The approach identifies fragments with finite-state decision procedures.
Enables verification of asynchronous hyperproperties in reactive systems.
Abstract
Hyperproperties are system properties that relate multiple execution traces and commonly occur when specifying information-flow and security policies. Logics like HyperLTL utilize explicit quantification over execution traces to express temporal hyperproperties in reactive systems, i.e., hyperproperties that reason about the temporal behavior along infinite executions. An often unwanted side-effect of such logics is that they compare the quantified traces synchronously. This prohibits the logics from expressing properties that compare multiple traces asynchronously, such as Zdancewic and Myers's observational determinism, McLean's non-inference, or stuttering refinement. We study the model-checking problem for a variant of asynchronous HyperLTL (A-HLTL), a temporal logic that can express hyperproperties where multiple traces are compared across timesteps. In addition to quantifying over…
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Taxonomy
TopicsSecurity and Verification in Computing · Formal Methods in Verification · Petri Nets in System Modeling
