Facility Location Games for Multi-Location Agents with Satisfaction
Huanjun Wang, and Qizhi Fang, Wenjing Liu

TL;DR
This paper designs strategy-proof mechanisms for multi-location agent facility location games, optimizing satisfaction functions under various objectives, with proven approximation ratios and bounds for both desirable and obnoxious settings.
Contribution
It introduces new group strategy-proof mechanisms with tight approximation ratios for multi-location agents, advancing the understanding of truthful facility location design.
Findings
Proposed mechanisms with approximation ratios of 2 and 5/4 for desirable games.
Established optimality of mechanisms with ratio 2 for obnoxious games.
Derived lower bounds for randomized strategy-proof mechanisms.
Abstract
In this paper, we study mechanism design for single-facility location games where each agent has multiple private locations in [0, 1]. The individual objective is a satisfaction function that measures the discrepancy between the optimal facility location for an agent and the location provided by the mechanism. Based on different distance functions from agents to the facility, we consider two types of individual objectives: the sum-variant satisfaction and the max-variant satisfaction. Our goal is to design mechanisms that locate one facility to maximize the sum (or the minimum) of all agents' satisfactions, while incentivizing agents to truthfully report their locations. In this paper, we mainly focus on desirable and obnoxious facility location games. For desirable facility location games, we propose two group strategy-proof mechanisms with approximation ratios of 2 and 5/4 for…
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Taxonomy
TopicsGame Theory and Voting Systems · Facility Location and Emergency Management · Auction Theory and Applications
