Computing Pure-Strategy Nash Equilibria in a Two-Party Policy Competition: Existence and Algorithmic Approaches
Chuang-Chieh Lin, Chi-Jen Lu, Po-An Chen, Chih-Chieh Hung

TL;DR
This paper models two-party policy competition as a game, proves the existence of pure-strategy Nash equilibria, and introduces algorithms for finding approximate equilibria efficiently.
Contribution
It generalizes previous models, proves equilibrium existence in multi-dimensional settings, and develops algorithms for computing approximate equilibria.
Findings
Pure-strategy Nash equilibria exist in the formulated game.
Gradient-based algorithms typically converge rapidly to approximate equilibria.
A grid-based search algorithm finds ε-approximate equilibria in polynomial time.
Abstract
We formulate two-party policy competition as a two-player non-cooperative game, generalizing Lin et al.'s work (2021). Each party selects a real-valued policy vector as its strategy from a compact subset of Euclidean space, and a voter's utility for a policy is given by the inner product with their preference vector. To capture the uncertainty in the competition, we assume that a policy's winning probability increases monotonically with its total utility across all voters, and we formalize this via an affine isotonic function. A player's payoff is defined as the expected utility received by its supporters. In this work, we first test and validate the isotonicity hypothesis through voting simulations. Next, we prove the existence of a pure-strategy Nash equilibrium (PSNE) in both one- and multi-dimensional settings. Although we construct a counterexample demonstrating the game's…
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Taxonomy
TopicsGame Theory and Voting Systems · Game Theory and Applications · Opinion Dynamics and Social Influence
