Pruning as a Game: Equilibrium-Driven Sparsification of Neural Networks
Zubair Shah, Noaman Khan

TL;DR
This paper introduces a novel perspective on neural network pruning by modeling it as an equilibrium outcome of a strategic game among model components, leading to a principled and effective sparsification method.
Contribution
It formulates pruning as a game-theoretic equilibrium problem and derives a new algorithm that jointly updates network parameters and participation levels without importance scores.
Findings
Achieves competitive sparsity-accuracy trade-offs
Provides a theory-grounded explanation for pruning behavior
Offers an interpretable alternative to existing methods
Abstract
Neural network pruning is widely used to reduce model size and computational cost. Yet, most existing methods treat sparsity as an externally imposed constraint, enforced through heuristic importance scores or training-time regularization. In this work, we propose a fundamentally different perspective: pruning as an equilibrium outcome of strategic interaction among model components. We model parameter groups such as weights, neurons, or filters as players in a continuous non-cooperative game, where each player selects its level of participation in the network to balance contribution against redundancy and competition. Within this formulation, sparsity emerges naturally when continued participation becomes a dominated strategy at equilibrium. We analyze the resulting game and show that dominated players collapse to zero participation under mild conditions, providing a principled…
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Taxonomy
TopicsStochastic Gradient Optimization Techniques · Explainable Artificial Intelligence (XAI) · Advanced Graph Neural Networks
