ShinyNeRF: Digitizing Anisotropic Appearance in Neural Radiance Fields
Albert Barreiro, Roger Mar\'i, Rafael Redondo, Gloria Haro, Carles Bosch

TL;DR
ShinyNeRF is a novel neural radiance field framework that accurately models anisotropic specular reflections, enabling high-fidelity 3D digitization and editing of complex material appearances.
Contribution
It introduces a method to jointly estimate surface normals, tangents, and anisotropic properties within NeRFs, handling both isotropic and anisotropic reflections for improved realism.
Findings
Achieves state-of-the-art performance in modeling anisotropic reflections.
Provides plausible physical interpretations of material properties.
Enables editing of material appearance in 3D digitizations.
Abstract
Recent advances in digitization technologies have transformed the preservation and dissemination of cultural heritage. In this vein, Neural Radiance Fields (NeRF) have emerged as a leading technology for 3D digitization, delivering representations with exceptional realism. However, existing methods struggle to accurately model anisotropic specular surfaces, typically observed, for example, on brushed metals. In this work, we introduce ShinyNeRF, a novel framework capable of handling both isotropic and anisotropic reflections. Our method is capable of jointly estimating surface normals, tangents, specular concentration, and anisotropy magnitudes of an Anisotropic Spherical Gaussian (ASG) distribution, by learning an approximation of the outgoing radiance as an encoded mixture of isotropic von Mises-Fisher (vMF) distributions. Experimental results show that ShinyNeRF not only achieves…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Interactive and Immersive Displays
