The Imitation Game: Using Large Language Models as Chatbots to Combat Chat-Based Cybercrimes
Yifan Yao, Baojuan Wang, Jinhao Duan, Kaidi Xu, ChuanKai Guo, Zhibo Eric Sun, Yue Zhang

TL;DR
This paper introduces LURE, a system using large language models as active agents to detect and combat chat-based cybercrimes by engaging scammers in realistic conversations, revealing behavioral patterns and improving detection.
Contribution
The paper presents the first deployment of LLMs as active adversarial agents within chat environments to identify and analyze cybercriminal behaviors in real-time interactions.
Findings
LURE successfully engaged scammers in over 56% of interactions without detection.
The system uncovered key scam tactics like payment flows and platform migration.
LURE demonstrated the potential of active LLMs in cybersecurity defense.
Abstract
Chat-based cybercrime has emerged as a pervasive threat, with attackers leveraging real-time messaging platforms to conduct scams that rely on trust-building, deception, and psychological manipulation. Traditional defense mechanisms, which operate on static rules or shallow content filters, struggle to identify these conversational threats, especially when attackers use multimedia obfuscation and context-aware dialogue. In this work, we ask a provocative question inspired by the classic Imitation Game: Can machines convincingly pose as human victims to turn deception against cybercriminals? We present LURE (LLM-based User Response Engagement), the first system to deploy Large Language Models (LLMs) as active agents, not as passive classifiers, embedded within adversarial chat environments. LURE combines automated discovery, adversarial interaction, and OCR-based analysis of…
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Taxonomy
TopicsSpam and Phishing Detection · Cybercrime and Law Enforcement Studies · Advanced Malware Detection Techniques
