LLM-Based Authoring of Agent-Based Narratives through Scene Descriptions
Vinayak Regmi, Christos Mousas

TL;DR
This paper introduces a system that uses large language models to procedurally generate agent-based narratives from scene descriptions, enabling rapid prototyping of virtual agent interactions.
Contribution
It presents a novel system that converts scene descriptions into structured agent behaviors using LLMs, supporting dynamic interactions and ease of use.
Findings
LLMs reliably translate scene descriptions into agent behaviors.
System supports diverse interaction types and dynamic object manipulation.
Performance varies across different lightweight LLMs.
Abstract
This paper presents a system for procedurally generating agent-based narratives using large language models (LLMs). Users could drag and drop multiple agents and objects into a scene, with each entity automatically assigned semantic metadata describing its identity, role, and potential interactions. The scene structure is then serialized into a natural language prompt and sent to an LLM, which returns a structured string describing a sequence of actions and interactions among agents and objects. The returned string encodes who performed which actions, when, and how. A custom parser interprets this string and triggers coordinated agent behaviors, animations, and interaction modules. The system supports agent-based scenes, dynamic object manipulation, and diverse interaction types. Designed for ease of use and rapid iteration, the system enables the generation of virtual agent activity…
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Taxonomy
TopicsArtificial Intelligence in Games · Multimodal Machine Learning Applications · Social Robot Interaction and HRI
