Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs
Cyrus Vachha, Yixiao Kang, Zach Dive, Ashwat Chidambaram, Anik Gupta, Eunice Jun, and Bjoern Hartmann

TL;DR
Dreamcrafter is a VR system that enables immersive, real-time editing of 3D radiance fields using generative AI, combining direct manipulation and natural language control to enhance scene creation and editing.
Contribution
It introduces a modular VR editing system that integrates generative AI with proxy representations for real-time 3D scene editing, addressing latency and control issues.
Findings
Control preferences vary among users
Generative AI interfaces boost creativity
Proxy representations enable interaction during high-latency operations
Abstract
Authoring 3D scenes is a central task for spatial computing applications. Competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D content or (2) leverage AI techniques that capture real scenes (3D Radiance Fields such as, NeRFs, 3D Gaussian Splatting) and modify them at a higher level of abstraction, at the cost of high latency. We unify the complementary strengths of these approaches and investigate how to integrate generative AI advances into real-time, immersive 3D Radiance Field editing. We introduce Dreamcrafter, a VR-based 3D scene editing system that: (1) provides a modular architecture to integrate generative AI algorithms; (2) combines different levels of control for creating objects, including natural language and direct manipulation; and (3) introduces proxy representations that support interaction during high-latency operations.…
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Taxonomy
TopicsInteractive and Immersive Displays · Computer Graphics and Visualization Techniques · Human Motion and Animation
