A Convolutional Neural Deferred Shader for Physics Based Rendering
Zhuo He, Yingdong Ru, Qianying Liu, Paul Henderson, Nicolas Pugeault

TL;DR
This paper introduces pbnds+, a physics-based neural deferred shading pipeline using convolutional neural networks to enhance shading and relighting, reducing parameters and improving performance over existing methods.
Contribution
It presents a novel neural rendering approach that employs CNNs and energy regularization to improve efficiency and accuracy in physics-based shading and relighting.
Findings
Outperforms classical baselines in shading tasks
Surpasses state-of-the-art neural shading models
Achieves better results than diffusion-based methods
Abstract
Recent advances in neural rendering have achieved impressive results on photorealistic shading and relighting, by using a multilayer perceptron (MLP) as a regression model to learn the rendering equation from a real-world dataset. Such methods show promise for photorealistically relighting real-world objects, which is difficult to classical rendering, as there is no easy-obtained material ground truth. However, significant challenges still remain the dense connections in MLPs result in a large number of parameters, which requires high computation resources, complicating the training, and reducing performance during rendering. Data driven approaches require large amounts of training data for generalization; unbalanced data might bias the model to ignore the unusual illumination conditions, e.g. dark scenes. This paper introduces pbnds+: a novel physics-based neural deferred shading…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
