EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images
Jongmin Park, Minh-Quan Viet Bui, Juan Luis Gonzalez Bello, Jaeho Moon, Jihyong Oh, Munchurl Kim

TL;DR
EcoSplat introduces a novel, efficiency-controllable 3D Gaussian Splatting framework that adaptively predicts scene representations with explicit primitive count control, improving efficiency and flexibility in novel view synthesis.
Contribution
It is the first feed-forward 3D Gaussian Splatting method with explicit primitive count control, using a two-stage training process for adaptive scene representation prediction.
Findings
Outperforms state-of-the-art methods under primitive count constraints
Robust across multiple dense-view settings
Enables flexible downstream rendering tasks
Abstract
Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. However, existing methods typically predict pixel-aligned primitives per-view, producing an excessive number of primitives in dense-view settings and offering no explicit control over the number of predicted Gaussians. To address this, we propose EcoSplat, the first efficiency-controllable feed-forward 3DGS framework that adaptively predicts the 3D representation for any given target primitive count at inference time. EcoSplat adopts a two-stage optimization process. The first stage is Pixel-aligned Gaussian Training (PGT) where our model learns initial primitive prediction. The second stage is Importance-aware Gaussian Finetuning (IGF) stage where our model learns rank primitives and adaptively adjust their…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
