SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancement
Yue Wen, Liang Song, Hesheng Wang

TL;DR
SplatBright introduces a physically-guided 3D Gaussian framework for robust low-light scene reconstruction from sparse views, achieving superior consistency and generalization without per-scene training.
Contribution
It is the first generalizable 3D Gaussian method integrating physical illumination modeling for joint low-light enhancement and reconstruction from sparse sRGB views.
Findings
Outperforms existing methods in novel view synthesis
Achieves better cross-view consistency
Generalizes well to unseen low-light scenes
Abstract
Low-light 3D reconstruction from sparse views remains challenging due to exposure imbalance and degraded color fidelity. While existing methods struggle with view inconsistency and require per-scene training, we propose SplatBright, which is, to our knowledge, the first generalizable 3D Gaussian framework for joint low-light enhancement and reconstruction from sparse sRGB inputs. Our key idea is to integrate physically guided illumination modeling with geometry-appearance decoupling for consistent low-light reconstruction. Specifically, we adopt a dual-branch predictor that provides stable geometric initialization of 3D Gaussian parameters. On the appearance side, illumination consistency leverages frequency priors to enable controllable and cross-view coherent lighting, while an appearance refinement module further separates illumination, material, and view-dependent cues to recover…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
