TL;DR
This paper introduces GPERT, a novel framework for event-based 3D Gaussian ray tracing that leverages the temporal resolution of event cameras for improved 3D reconstruction.
Contribution
GPERT decouples geometry and radiance rendering, achieving state-of-the-art results without prior models and with flexible event selection.
Findings
Achieves state-of-the-art performance on real-world datasets.
Works without prior information or pretrained models.
Provides sharp scene edge reconstructions with fast training.
Abstract
Event cameras offer a high temporal resolution over traditional frame-based cameras, which makes them suitable for motion and structure estimation. However, it has been unclear how event-based 3D Gaussian Splatting (3DGS) approaches could leverage fine-grained temporal information of sparse events. This work proposes GPERT, a framework to address the trade-off between accuracy and temporal resolution in event-based 3DGS. Our key idea is to decouple the rendering into two branches: event-by-event geometry (depth) rendering and snapshot-based radiance (intensity) rendering, by using ray-tracing and the image of warped events. The extensive evaluation shows that our method achieves state-of-the-art performance on the real-world datasets and competitive performance on the synthetic dataset. Also, the proposed method works without prior information (e.g., pretrained image reconstruction…
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