MatSpray: Fusing 2D Material World Knowledge on 3D Geometry
Philipp Langsteiner, Jan-Niklas Dihlmann, Hendrik P.A. Lensch

TL;DR
This paper introduces a novel framework called MatSpray that integrates 2D material predictions into 3D scene reconstructions, enabling more realistic relighting and rendering in content creation workflows.
Contribution
The paper presents a new method combining diffusion-based 2D material prediction with 3D Gaussian Splatting, including a neural refinement step for enhanced accuracy and consistency.
Findings
Outperforms existing methods in visual realism and quantitative metrics.
Enables accurate relighting and photorealistic rendering of reconstructed scenes.
Improves efficiency in asset creation workflows.
Abstract
Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have enabled accurate approximations of scene geometry and appearance, these methods often fall short in relighting scenarios due to the lack of precise, spatially varying material parameters. At the same time, diffusion models operating on 2D images have shown strong performance in predicting physically based rendering (PBR) properties such as albedo, roughness, and metallicity. However, transferring these 2D material maps onto reconstructed 3D geometry remains a significant challenge. We propose a framework for fusing 2D material data into 3D geometry using a combination of novel learning-based and projection-based approaches. We begin by reconstructing scene geometry via Gaussian Splatting. From the input images, a…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
