MatE: Material Extraction from Single-Image via Geometric Prior
Zeyu Zhang, Wei Zhai, Jian Yang, Yang Cao

TL;DR
MatE is a novel method that generates high-quality, tileable PBR materials from a single real-world image, using geometric priors and diffusion models to produce detailed material maps.
Contribution
We introduce MatE, a new approach that produces complete PBR material maps from a single image with minimal user input, handling real-world conditions and unknown illumination.
Findings
Successfully generates realistic material maps from casual images.
Demonstrates robustness across synthetic and real-world datasets.
Achieves invariance to illumination and perspective variations.
Abstract
The creation of high-fidelity, physically-based rendering (PBR) materials remains a bottleneck in many graphics pipelines, typically requiring specialized equipment and expert-driven post-processing. To democratize this process, we present MatE, a novel method for generating tileable PBR materials from a single image taken under unconstrained, real-world conditions. Given an image and a user-provided mask, MatE first performs coarse rectification using an estimated depth map as a geometric prior, and then employs a dual-branch diffusion model. Leveraging a learned consistency from rotation-aligned and scale-aligned training data, this model further rectify residual distortions from the coarse result and translate it into a complete set of material maps, including albedo, normal, roughness and height. Our framework achieves invariance to the unknown illumination and perspective of the…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
