Finding Cliques in Geometric Intersection Graphs with Grounded or Stabbed Constraints
J. Mark Keil, Debajyoti Mondal

TL;DR
This paper investigates the computational complexity of finding maximum cliques in geometric intersection graphs with grounded or stabbed constraints, providing new hardness results, polynomial algorithms, and approximation methods for specific cases.
Contribution
It establishes NP-hardness for maximum clique problems in certain geometric intersection graphs and offers polynomial-time algorithms and approximation schemes for special cases.
Findings
NP-hardness for upward ray intersection graphs
Polynomial-time algorithm for grounded disks
3/2-approximation for disks with radii in [1,3]
Abstract
A geometric intersection graph is constructed over a set of geometric objects, where each vertex represents a distinct object and an edge connects two vertices if and only if the corresponding objects intersect. We examine the problem of finding a maximum clique in the intersection graphs of segments and disks under grounded and stabbed constraints. In the grounded setting, all objects lie above a common horizontal line and touch that line. In the stabbed setting, all objects can be stabbed with a common line. - We prove that finding a maximum clique is NP-hard for the intersection graphs of upward rays. This strengthens the previously known NP-hardness for ray graphs and settles the open question for the grounded segment graphs. The hardness result holds in the stabbed setting. - We show that the problem is polynomial-time solvable for intersection graphs of grounded unit-length…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Topological and Geometric Data Analysis · Complexity and Algorithms in Graphs
