Your Eyes Controlled the Game: Real-Time Cognitive Training Adaptation based on Eye-Tracking and Physiological Data in Virtual Reality
Dominik Szczepaniak, Monika Harvey, Fani Deligianni

TL;DR
This study introduces a real-time adaptive cognitive training system in virtual reality that uses eye-tracking and physiological data to dynamically adjust difficulty, improving training effectiveness especially under high cognitive load conditions.
Contribution
It is the first to implement real-time adaptive cognitive load control in VR using eye-tracking and physiological data with a bidirectional LSTM model.
Findings
Model effectively pushed users to higher difficulty levels in dual-task scenarios.
Participants' subjective workload did not increase despite higher difficulty levels.
Machine learning-based assessments can outperform subjective self-evaluation in determining cognitive capacity.
Abstract
Cognitive training for sustained attention and working memory is vital across domains relying on robust mental capacity such as education or rehabilitation. Adaptive systems are essential, dynamically matching difficulty to user ability to maintain engagement and accelerate learning. Current adaptive systems often rely on simple performance heuristics or predict visual complexity and affect instead of cognitive load. This study presents the first implementation of real-time adaptive cognitive load control in Virtual Reality cognitive training based on eye-tracking and physiological data. We developed a bidirectional LSTM model with a self-attention mechanism, trained on eye-tracking and physiological (PPG, GSR) data from 74 participants. We deployed it in real-time with 54 participants across single-task (sustained attention) and dual-task (sustained attention + mental arithmetic)…
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Taxonomy
TopicsCognitive Abilities and Testing · Neural and Behavioral Psychology Studies · Visual and Cognitive Learning Processes
