G3Splat: Geometrically Consistent Generalizable Gaussian Splatting
Mehdi Hosseinzadeh, Shin-Fang Chng, Yi Xu, Simon Lucey, Ian Reid, Ravi Garg

TL;DR
G3Splat introduces a method for 3D scene reconstruction that enforces geometric priors, leading to more accurate and consistent results in novel-view synthesis and pose estimation, especially in zero-shot scenarios.
Contribution
The paper presents G3Splat, a novel approach that incorporates geometric priors to improve the accuracy and consistency of 3D Gaussian splats in scene reconstruction.
Findings
Achieves state-of-the-art results on RE10K for geometry and pose estimation.
Demonstrates strong zero-shot generalization on ScanNet.
Outperforms prior methods in geometry recovery and pose estimation.
Abstract
3D Gaussians have recently emerged as an effective scene representation for real-time splatting and accurate novel-view synthesis, motivating several works to adapt multi-view structure prediction networks to regress per-pixel 3D Gaussians from images. However, most prior work extends these networks to predict additional Gaussian parameters -- orientation, scale, opacity, and appearance -- while relying almost exclusively on view-synthesis supervision. We show that a view-synthesis loss alone is insufficient to recover geometrically meaningful splats in this setting. We analyze and address the ambiguities of learning 3D Gaussian splats under self-supervision for pose-free generalizable splatting, and introduce G3Splat, which enforces geometric priors to obtain geometrically consistent 3D scene representations. Trained on RE10K, our approach achieves state-of-the-art performance in (i)…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Face recognition and analysis
