Implementation of Augmented Reality as an Educational Tool for Practice in Early Childhood
Wisnu Uriawan, Muhammad Aditya Hafizh Zahran, Inayah Ayu Deswita, Muhammad Ahsani Taqwim, Ismail Muhammad Ahmadi, Marvi Yoga Pratama

TL;DR
This paper presents the development and testing of an augmented reality application designed to teach young children the Wudhu ritual interactively, demonstrating improved engagement and understanding through AR technology.
Contribution
It introduces a marker-based AR educational tool for early childhood religious practice, combining system development with preliminary effectiveness testing.
Findings
All main functions of the AR system work well.
Limited trial shows increased interest among children aged 5-7.
Children demonstrated better understanding of Wudhu sequence.
Abstract
Learning Wudhu for young children requires engaging and interactive media to foster a deep understanding of the worship procedures. This study aims to develop a Wudhu learning application based on Augmented Reality (AR) as an interactive and fun educational medium. The development method used includes the stages of needs analysis, system design, implementation, and testing using Black Box Testing. The system utilizes marker-based tracking to display 3D animations of Wudhu movements in real-time when the camera detects a marker on the printed media. The test results indicate that all main functions run well, and a limited trial on children aged 5-7 years showed an increase in learning interest and a better understanding of the Wudhu sequence. Thus, the application of AR technology is proven effective in improving the quality of basic worship instruction for young children.
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Taxonomy
TopicsImpulse Buying and Technology Impacts · Augmented Reality Applications · Edcuational Technology Systems
