Large Language Models as Pok\'emon Battle Agents: Strategic Play and Content Generation
Daksh Jain, Aarya Jain, Ashutosh Desai, Avyakt Verma, Ishan Bhanuka, Pratik Narang, Dhruv Kumar

TL;DR
This paper explores the use of large language models as strategic agents and content creators in Pokémon battles, demonstrating their ability to make tactical decisions and generate game content without domain-specific training.
Contribution
It introduces a framework where LLMs act as Pokémon battle agents, capable of strategic play and content generation, highlighting their potential as versatile tools in game design and AI research.
Findings
LLMs achieve competitive win rates in Pokémon battles.
Models demonstrate understanding of type matchups and damage calculations.
LLMs can generate balanced new Pokémon content.
Abstract
Strategic decision-making in Pok\'emon battles presents a unique testbed for evaluating large language models. Pok\'emon battles demand reasoning about type matchups, statistical trade-offs, and risk assessment, skills that mirror human strategic thinking. This work examines whether Large Language Models (LLMs) can serve as competent battle agents, capable of both making tactically sound decisions and generating novel, balanced game content. We developed a turn-based Pok\'emon battle system where LLMs select moves based on battle state rather than pre-programmed logic. The framework captures essential Pok\'emon mechanics: type effectiveness multipliers, stat-based damage calculations, and multi-Pok\'emon team management. Through systematic evaluation across multiple model architectures we measured win rates, decision latency, type-alignment accuracy, and token efficiency. These results…
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Taxonomy
TopicsArtificial Intelligence in Games · Multimodal Machine Learning Applications · Topic Modeling
