Designing Virtual Reality Games for Grief: A Workshop Approach with Mental Health Professionals
Amina Kobenova, Piper Stickler, Tha\'is Alvarenga, and Sri Kurniawan

TL;DR
This paper presents the design of a VR game called 'Road to Acceptance' aimed at helping patients cope with grief through immersive storytelling, and describes a workshop-based evaluation with mental health professionals to assess its therapeutic potential.
Contribution
It introduces a novel VR game focused on grief processing and proposes a workshop method for evaluating its clinical appropriateness and therapeutic impact.
Findings
Insights into how VR can facilitate emotional processing of grief
Guidelines for designing effective grief-related VR experiences
Preliminary validation of the game's therapeutic potential
Abstract
Although serious games have been increasingly used for mental health applications, few explicitly address coping with grief as a core mechanic and narrative experience for patients. Existing grief-related digital games often focus on clinical training for medical professionals rather than immersive storytelling and agency in emotional processing for the patient. In response, we designed Road to Acceptance, a VR game that presents grief through first-person narrative and gameplay. As the next phase of evaluation, we propose a workshop-based study with 12 licensed mental health professionals to assess the therapeutic impacts of the game and the alignment with best practices in grief education and interventions. This will inform iterative game design and patient evaluation methods, ensuring that the experience is clinically appropriate. Potential findings can contribute to the design…
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Taxonomy
TopicsGrief, Bereavement, and Mental Health · Art Therapy and Mental Health · Virtual Reality Applications and Impacts
