Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game
Mateo Dutra, Marcos Abreu, Mart\'in Monteiro, Silvia Sguilla, Cecilia Stari, Alvaro Suarez, Arturo C. Marti

TL;DR
This paper presents MissionMotion, a real-time graph-based motion video game designed to improve students' understanding of kinematics through interactive, sensor-based gameplay and immediate visual feedback, fostering engagement and reflection.
Contribution
The paper introduces a novel, accessible educational game that integrates real-time motion data and graphical feedback to enhance physics learning and computational thinking.
Findings
High student engagement and positive usability perceptions.
Evidence of improved understanding of motion graphs.
Game promotes reflection rarely seen in traditional lessons.
Abstract
Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical-computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. MissionMotion runs on any web-enabled device and all…
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Taxonomy
TopicsScience Education and Pedagogy · Experimental and Theoretical Physics Studies · Teaching and Learning Programming
