TL;DR
Make-It-Poseable introduces a skinning-free, latent-space transformation framework for 3D character posing, improving accuracy, flexibility, and generalization across diverse shapes and applications.
Contribution
It presents a novel feed-forward approach that decouples shape deformation from mesh topology, enabling robust, zero-shot pose generalization and topological flexibility.
Findings
Outperforms existing methods in pose quality
Exhibits zero-shot generalization to quadrupeds
Supports diverse 3D authoring tasks
Abstract
Posing 3D characters is a fundamental task in computer graphics. However, existing paradigms, ranging from traditional auto-rigging to recent pose-conditioned generative models, frequently struggle with inaccurate skinning weights, fixed mesh topologies, and poor pose conformance. These challenges have become particularly pronounced with the recent explosion of AI-generated 3D assets, which often exhibit flawed structures and fused geometry. To address these issues, we introduce Make-It-Poseable, a novel feed-forward framework that reformulates character posing as a skinning-free latent-space transformation problem. By decoupling shape deformation from the constraints of fixed mesh connectivity, our method directly operates on compact latent representations to reconstruct characters in target poses. To achieve this, our framework integrates a latent posing transformer for shape…
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