SDFoam: Signed-Distance Foam for explicit surface reconstruction
Antonella Rech, Nicola Conci, Nicola Garau

TL;DR
SDFoam introduces a hybrid implicit-explicit scene representation combining Signed Distance Fields and Voronoi Diagrams to enhance mesh reconstruction accuracy while maintaining rendering efficiency.
Contribution
The paper presents SDFoam, a novel method that jointly learns an explicit Voronoi Diagram and an implicit Signed Distance Field for improved surface reconstruction.
Findings
Significantly better mesh accuracy (lower Chamfer distance).
Maintains high photometric quality (PSNR, SSIM).
Operates at training speeds comparable to existing methods.
Abstract
Neural radiance fields (NeRF) have driven impressive progress in view synthesis by using ray-traced volumetric rendering. Splatting-based methods such as 3D Gaussian Splatting (3DGS) provide faster rendering by rasterizing 3D primitives. RadiantFoam (RF) brought ray tracing back, achieving throughput comparable to Gaussian Splatting by organizing radiance with an explicit Voronoi Diagram (VD). Yet, all the mentioned methods still struggle with precise mesh reconstruction. We address this gap by jointly learning an explicit VD with an implicit Signed Distance Field (SDF). The scene is optimized via ray tracing and regularized by an Eikonal objective. The SDF introduces metric-consistent isosurfaces, which, in turn, bias near-surface Voronoi cell faces to align with the zero level set. The resulting model produces crisper, view-consistent surfaces with fewer floaters and improved…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis
