FrameDiffuser: G-Buffer-Conditioned Diffusion for Neural Forward Frame Rendering
Ole Beisswenger, Jan-Niklas Dihlmann, Hendrik P.A. Lensch

TL;DR
FrameDiffuser is an autoregressive neural rendering method that produces temporally consistent, photorealistic frames conditioned on G-buffer data and previous outputs, suitable for interactive applications.
Contribution
It introduces a novel G-buffer-conditioned diffusion framework with dual-conditioning architecture and environment-specific training for real-time, consistent neural rendering.
Findings
Achieves stable, high-quality rendering over hundreds of frames
Outperforms generalized models in photorealism and lighting accuracy
Operates efficiently for interactive applications
Abstract
Neural rendering for interactive applications requires translating geometric and material properties (G-buffer) to photorealistic images with realistic lighting on a frame-by-frame basis. While recent diffusion-based approaches show promise for G-buffer-conditioned image synthesis, they face critical limitations: single-image models like RGBX generate frames independently without temporal consistency, while video models like DiffusionRenderer are too computationally expensive for most consumer gaming sets ups and require complete sequences upfront, making them unsuitable for interactive applications where future frames depend on user input. We introduce FrameDiffuser, an autoregressive neural rendering framework that generates temporally consistent, photorealistic frames by conditioning on G-buffer data and the models own previous output. After an initial frame, FrameDiffuser operates…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
