Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach
Masashi Hatano, Saptarshi Sinha, Jacob Chalk, Wei-Hong Li, Hideo Saito, Dima Damen

TL;DR
This paper introduces a large dataset of gaze-primed human motions and a diffusion-based model that generates realistic, goal-oriented full-body movements, effectively mimicking natural priming and reaching behaviors.
Contribution
It is the first to curate a large dataset of gaze-primed motions and to develop a goal-conditioned diffusion model for realistic human motion synthesis.
Findings
Model outperforms baselines on multiple datasets
Generated motions exhibit natural priming and reaching behaviors
Introduces new 'Prime Success' metric for evaluation
Abstract
Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down - that is, the spotting of an object/location from a distance, known as gaze priming, followed by the motion of approaching and reaching the target location. To that end, we curate, for the first time, 23.7K gaze-primed human motion sequences for reaching target object locations from five publicly available datasets, i.e., HD-EPIC, MoGaze, HOT3D, ADT, and GIMO. We pre-train a text-conditioned diffusion-based motion generation model, then fine-tune it conditioned on goal pose or location, on our curated sequences. Importantly, we evaluate the ability of the generated motion to imitate natural human movement through several metrics, including the 'Reach Success' and a newly…
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Taxonomy
TopicsGaze Tracking and Assistive Technology · Social Robot Interaction and HRI · Multimodal Machine Learning Applications
