EverybodyDance: Bipartite Graph-Based Identity Correspondence for Multi-Character Animation
Haotian Ling, Zequn Chen, Qiuying Chen, Donglin Di, Yongjia Ma, Hao Li, Chen Wei, Zhulin Tao, Xun Yang

TL;DR
EverybodyDance introduces a bipartite graph-based method with a novel matching metric and strategies to ensure correct identity correspondence in multi-character pose-driven animation, significantly improving over existing methods.
Contribution
The paper presents a new framework with the Identity Matching Graph and Mask-Query Attention for enforcing identity correspondence in multi-character animation, addressing a key challenge in the field.
Findings
Outperforms state-of-the-art in identity correspondence accuracy
Improves visual fidelity in multi-character animations
Provides a new benchmark for multi-character identity correspondence
Abstract
Consistent pose-driven character animation has achieved remarkable progress in single-character scenarios. However, extending these advances to multi-character settings is non-trivial, especially when position swap is involved. Beyond mere scaling, the core challenge lies in enforcing correct Identity Correspondence (IC) between characters in reference and generated frames. To address this, we introduce EverybodyDance, a systematic solution targeting IC correctness in multi-character animation. EverybodyDance is built around the Identity Matching Graph (IMG), which models characters in the generated and reference frames as two node sets in a weighted complete bipartite graph. Edge weights, computed via our proposed Mask-Query Attention (MQA), quantify the affinity between each pair of characters. Our key insight is to formalize IC correctness as a graph structural metric and to optimize…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Multimodal Machine Learning Applications · Human Motion and Animation
