Avatar4D: Synthesizing Domain-Specific 4D Humans for Real-World Pose Estimation
Jerrin Bright, Zhibo Wang, Dmytro Klepachevskyi, Yuhao Chen, Sirisha Rambhatla, David Clausi, John Zelek

TL;DR
Avatar4D introduces a customizable pipeline for creating synthetic 4D human motion datasets tailored to specific domains like sports, enabling improved pose estimation and transfer learning without manual annotations.
Contribution
We develop a flexible, annotation-free synthetic data generation method for domain-specific human motion, demonstrated on sports, with extensive benchmarking on pose estimation models.
Findings
Synthetic data improves pose estimation accuracy.
Zero-shot transfer to real-world sports data is effective.
Generated datasets closely match real data in feature space.
Abstract
We present Avatar4D, a real-world transferable pipeline for generating customizable synthetic human motion datasets tailored to domain-specific applications. Unlike prior works, which focus on general, everyday motions and offer limited flexibility, our approach provides fine-grained control over body pose, appearance, camera viewpoint, and environmental context, without requiring any manual annotations. To validate the impact of Avatar4D, we focus on sports, where domain-specific human actions and movement patterns pose unique challenges for motion understanding. In this setting, we introduce Syn2Sport, a large-scale synthetic dataset spanning sports, including baseball and ice hockey. Avatar4D features high-fidelity 4D (3D geometry over time) human motion sequences with varying player appearances rendered in diverse environments. We benchmark several state-of-the-art pose estimation…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Pose and Action Recognition · Human Motion and Animation · Robot Manipulation and Learning
