WING: An Adaptive and Gamified Mobile Learning Platform for Neurodivergent Literacy
Mirella Emily Bezerra Santana, Cau\~a Otaviano Jord\~ao, Victor Barbosa dos Santos, Leonardo Jos\'e Oliveira Ibiapina, Gabriel Moraes da Silva, Marina Robalinho Cavalcanti, Lucas Rodolfo Celestino Farias

TL;DR
WING is an innovative mobile platform that combines adaptive, gamified, and multisensory features to support literacy development in neurodivergent children, aiming to improve engagement and personalized learning.
Contribution
The paper introduces WING, a novel adaptive and gamified mobile learning platform specifically designed for neurodivergent children, integrating inclusive HCI principles and digital literacy strategies.
Findings
Functional prototype validated by experts
Preliminary positive feedback on usability and engagement
Indicates potential for inclusive literacy education
Abstract
This paper presents WING, an adaptive and gamified mobile learning platform designed to support literacy development for neurodivergent children. Motivated by the limitations of traditional literacy approaches in addressing diverse cognitive profiles, the platform integrates inclusive Human-Computer Interaction principles, multisensory design, and adaptive learning paths. WING digitally transposes the Alfabetiza\c{c}\~ao Adaptada (AFA) method into an interactive mobile environment, combining usability guidelines for neurodivergent users with gamification strategies to enhance engagement and autonomy. The study follows an applied research methodology, encompassing requirements elicitation, inclusive interface design, high-fidelity prototyping, and qualitative and quantitative evaluation planning. Preliminary results include a functional minimum viable product validated through expert…
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Taxonomy
TopicsChild Development and Digital Technology · Educational Games and Gamification · Biomedical and Engineering Education
