Hierarchical Neural Surfaces for 3D Mesh Compression
Sai Karthikey Pentapati, Gregoire Phillips, Alan Bovik

TL;DR
This paper introduces a hierarchical neural implicit representation for 3D mesh compression that efficiently encodes surface details, enabling real-time decoding with high quality and compact size.
Contribution
It presents a novel hierarchical INR method for compressing triangle meshes by encoding displacement fields on a spherical parameterization.
Findings
Achieves state-of-the-art compression quality for 3D meshes.
Supports real-time decoding at arbitrary resolutions.
Provides a hierarchical structure that captures coarse to fine details.
Abstract
Implicit Neural Representations (INRs) have been demonstrated to achieve state-of-the-art compression of a broad range of modalities such as images, videos, 3D surfaces, and audio. Most studies have focused on building neural counterparts of traditional implicit representations of 3D geometries, such as signed distance functions. However, the triangle mesh-based representation of geometry remains the most widely used representation in the industry, while building INRs capable of generating them has been sparsely studied. In this paper, we present a method for building compact INRs of zero-genus 3D manifolds. Our method relies on creating a spherical parameterization of a given 3D mesh - mapping the surface of a mesh to that of a unit sphere - then constructing an INR that encodes the displacement vector field defined continuously on its surface that regenerates the original shape. The…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Interactive and Immersive Displays
