Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering
Divam Gupta, Anuj Pahuja, Nemanja Bartolovic, Tomas Simon, Forrest Iandola, Giljoo Nam

TL;DR
GPiCA introduces a hybrid avatar representation combining meshes and 3D Gaussians, enabling photorealistic, efficient rendering of head avatars from multi-view images suitable for mobile devices.
Contribution
This work presents a novel hybrid representation for avatars that integrates meshes and 3D Gaussians, along with a unified rendering pipeline, improving efficiency and realism.
Findings
Achieves photorealistic avatar rendering from multi-view images.
Matches the rendering performance of mesh-based avatars.
Maintains high realism comparable to Gaussian-only avatars.
Abstract
We present Gaussian Pixel Codec Avatars (GPiCA), photorealistic head avatars that can be generated from multi-view images and efficiently rendered on mobile devices. GPiCA utilizes a unique hybrid representation that combines a triangle mesh and anisotropic 3D Gaussians. This combination maximizes memory and rendering efficiency while maintaining a photorealistic appearance. The triangle mesh is highly efficient in representing surface areas like facial skin, while the 3D Gaussians effectively handle non-surface areas such as hair and beard. To this end, we develop a unified differentiable rendering pipeline that treats the mesh as a semi-transparent layer within the volumetric rendering paradigm of 3D Gaussian Splatting. We train neural networks to decode a facial expression code into three components: a 3D face mesh, an RGBA texture, and a set of 3D Gaussians. These components are…
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Taxonomy
TopicsFace recognition and analysis · Computer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis
