DeX-Portrait: Disentangled and Expressive Portrait Animation via Explicit and Latent Motion Representations
Yuxiang Shi, Zhe Li, Yanwen Wang, Hao Zhu, Xun Cao, Ligang Liu

TL;DR
DeX-Portrait introduces a novel portrait animation method that achieves high-fidelity, disentangled control over head pose and facial expression from a single image and driving video, enabling more precise editing and animation.
Contribution
It presents a new approach combining explicit pose and implicit expression representations with a dual-branch conditioning mechanism for improved disentangled control.
Findings
Outperforms state-of-the-art methods in animation quality
Achieves better disentangled control over pose and expression
Maintains high identity fidelity during animation
Abstract
Portrait animation from a single source image and a driving video is a long-standing problem. Recent approaches tend to adopt diffusion-based image/video generation models for realistic and expressive animation. However, none of these diffusion models realizes high-fidelity disentangled control between the head pose and facial expression, hindering applications like expression-only or pose-only editing and animation. To address this, we propose DeX-Portrait, a novel approach capable of generating expressive portrait animation driven by disentangled pose and expression signals. Specifically, we represent the pose as an explicit global transformation and the expression as an implicit latent code. First, we design a powerful motion trainer to learn both pose and expression encoders for extracting precise and decomposed driving signals. Then we propose to inject the pose transformation into…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Face recognition and analysis · Human Motion and Animation
