GazeBlend: Exploring Paired Gaze-Based Input Techniques for Navigation and Selection Tasks on Mobile Devices
Omar Namnakani, Yasmeen Abdrabou, Jonathan Grizou, Mohamed Khamis

TL;DR
This study investigates how combining different gaze input techniques like Dwell Time, Pursuits, and Gaze Gestures can enhance navigation and selection tasks on mobile devices, especially during walking, by improving efficiency and reducing errors.
Contribution
It provides empirical evidence that pairing gaze gestures with other techniques improves task performance and offers insights into optimizing gaze-based mobile interfaces.
Findings
Pairing gestures with Dwell or Pursuits improves task completion time.
Using combined techniques reduces unintentional selections.
Pursuits may cause visual clutter, affecting other techniques.
Abstract
The potential of gaze for hands-free mobile interaction is increasingly evident. While each gaze input technique presents distinct advantages and limitations, a combination can amplify strengths and mitigate challenges. We report on the results of a user study (N=24), in which we compared the usability and performance of pairing three popular gaze input techniques: Dwell Time, Pursuits, and Gaze Gestures, for navigation and selection tasks while sitting and walking. Results show that pairing gestures for navigation with either Dwell time or Pursuits for selection improves task completion time and rate compared to using either individually. We discuss the implications of pairing gaze input techniques, such as how Pursuits may negatively impact other techniques, likely due to the visual clutter it adds, how integrating gestures for navigation reduces the chances of unintentional…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGaze Tracking and Assistive Technology · Interactive and Immersive Displays · Hearing Impairment and Communication
